set axis "team r; echo ^8AXIS"
bind HOME "vstr axis"
set allies "team b; echo ^8ALLIES"
bind INS "vstr allies"
set spec "team s; echo ^8SPECTATOR"
bind PGUP "vstr spec"
set soldier1 "class s 4; say_team ^1[^0Panzerfaust^1]; set soldierclass vstr soldier2"
set soldier2 "class s 2; say_team ^1[^0MG42^1]; set soldierclass vstr soldier3"
set soldier3 "class s 3; say_team ^1[^0Flamethrower^1]; set soldierclass vstr soldier4"
set soldier4 "class s 5; say_team ^1[^0Mortar^1]; set soldierclass vstr soldier1"
set soldierclass "vstr soldier1"
bind F8 "vstr soldierclass"
set medclass "class m 1; say_team ^1[^0Medic^1]"
bind F9 "vstr medclass"
set eng1 "class e 1; say_team ^1[^0Engineer SMG^1]; set engclass vstr eng2"
set eng2 "class e 2; say_team ^1[^0Engineer R-Nade^1]; set engclass vstr eng1"
set engclass "vstr eng1"
bind F10 "vstr engclass"
set fieldclass "class f 1; say_team ^1[^0Lieutenant^1]"
bind F11 "vstr fieldclass"
set covert1 "class c 1; say_team ^1[^0Covert^1]; echo ^1Covert Sten; set covertclass vstr covert2"
set covert2 "class c 2; echo ^1Covert FG42; set covertclass vstr covert3"
set covert3 "class c 3; echo ^1Covert Sniper; set covertclass vstr covert1"
set covertclass "vstr covert1"
bind F12 "vstr covertclass"